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Liam Randall
Liam Randall
Liam Randall
||2 min read

During WasmDay and KubeCon EU, a handful of cloud native developers demonstrated how they’re using WebAssembly and wasmCloud to simplify distributed application development and dramatically reduce their costs.

In his Lightning Talk, “wasmCloud and BevyECS: Solution to Woe of Indie Game Developers” Alan, Poon Yong Quan demonstrated how he’s using wasmCloud and BevyECS, a data-driven game engine built in Rust, to lower cloud platform costs for multi-player games.

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