During WasmDay and KubeCon EU, a handful of cloud native developers demonstrated how they’re using WebAssembly and wasmCloud to simplify distributed application development and dramatically reduce their costs.
In his Lightning Talk, “wasmCloud and Bevy ECS: Solution to Woe of Indie Game Developers” Alan, Poon Yong Quan demonstrated how he’s using wasmCloud and Bevy ECS, a data-driven game engine built in Rust, to lower cloud platform costs for multi-player games.